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Pokemon Scarlet review

Playing this alongside Crystal has made me do a lot of reflection on what Gen 9 means.

Gen 9 are games that abandon that which I think made the series great RPGs. When people talk about Pokemon, I don't think they acknowledge how they are as actual RPGs. Sure, everyone is forced to engage with them on that level, but the actual structure of the game isn't acknowledged often enough. Pokemon is not an island, it was crafted from generations of RPG enhancements made over years to inform the final product that we got nearly 30 years ago. In that regard, Pokemon has historically worked so well. Badges act as tangible moments of progress through the game, acting as a waypoint for your progress and marks your overall growth as a trainer. Codifying your progress with a boss, and receiving actual rewards for doing that in the form of large amounts of EXP to promote level ups and generally powerful TMs to bolster your team's strength. That doesn't even speak to badges and HM acquisition acting as natural gates to promote player engagement and to promote further world exploration.

It's a system which worked so, so well. And Gen 9 has thrown it away. There are tacit attempts to try and maintain it, to have some sense of status quo. But it fails to do so. Badges are no longer good indicators of your game progress. They can be done theoretically in any order, meaning you can often steamroll gyms if you are the kind of person who goes off and explores, or heck if you just don't get around to a lower level gym. The lack of scaling means that the game rarely has these big moments that test your strength. I am not inherently against having an open ended approach to the world either! Johto tries doing that, doubly so with the Kanto post game, and it works there. But the level curve was messed up in Johto when doing that, and every Kanto gym leader is leveled and balanced to post-Elite Four teams. Making this the sole way you approach the game loses any sense of progression that Pokemon used to expertly nail.

And there is world exploration benefits as you work your way through other parts of the story. Korraidon gets more ability to interact with the world. But it's not quite the same, it just makes the world traversal include less friction. That isn't inherently a bad thing, but it doesn't have the same tangible progress than the watershed moment that is receiving Surf in old games.

Kids who were 7 when Sword and Shield came out are entering their teenage years. The Switch being one of the most successful consoles of all times means that what Pokemon is will have a significant impact on how a generation views the series. In a few short years, there will be an entire age range of internet posting aged teens whose main mode of Pokemon interaction is this smoothed out version that abandons what I think made the series great. Game Freak doesn't care about me. They have plenty of supporters who will someday view this as the standard for the series. They know that they can wait me out


This is a game of 'buts'. I can't make any definitive statements about it before I find myself coming at it with the obvious reasoning Game Freak had for the decisions that they made. I disagree foundationally with many of those decisions. However, the game is balanced and designed around what they made. It is a solid video game to engage with, even if I think it is a failure of a traditional Pokemon game. But, I don't think Game Freak wants to make traditional Pokemon games anymore.

I initially wrote the below first, but I felt like it better fit the structure of my argument when taken later. These are random thoughts I have regarding positives and negatives that I feel when engaging in the generation.

HOWEVER